GameBattles Settings

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GameBattles Settings

Post by AngelFallz on Sun Feb 07, 2010 3:59 am

GameBattle Settings


The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.

The following settings apply to all GameBattles matches, regardless of the Game Mode.


Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.

Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
ReSpawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)
Radar Always On: Challenge Option
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Challenge Option
Allow Perks: Challenge Option
Killstreak Rewards: Challenge Option
Number of Lives: Unlimited (Does not apply to Search and Destroy.)
Join in Progress: Not Allowed
Hardcore Mode: Challenge Option


The following settings are specific to each Game Mode, so please read them carefully before setting up the server.


Team Deathmatch

Points to Win: 5000
Round Timer: 10 Minutes


Search and Destroy

Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Spectator: Team Only


Sabotage
Time Limit: 10 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Respawn Delay: 7.5
Shared Bomb Timer: No
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.


Domination
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds


Capture The Flag
Time Limit: 10 Minutes
Score Limit: Unlimited

Respawn Delay: 5 Seconds
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.


Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds


Headquarters

Time Limit: 10 Minutes
Score Limit: Unlimited
HQ Lifetime: 1 Minute
HQ Activate Delay: 30 Seconds



If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.

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